Tag Archives: DRM

Capcom finner nytt lågvattenmärke

Capcom har använt många verktyg i kampen mot piratkopiering. Med “avancerade” Digital Right Management-system (DRM) har de krävt ständig Internet-uppkoppling även för att avnjuta några av deras enkla PS3 spel över PSN.

Nu kommer en helt ny giv – denna gång för att “bekämpa” andrahandsförsäljningen. En marknad som helt legalt säljer vidare gamla spel utan att en krona går tillbaka till utgivaren. I Resident Evil: Mercenaries 3D kommer det endast att finnas ett enda minnesutrymme för att spara spelet i. Spelet ska vara personligt och du ska alltså absolut inte kunna låna ut det till en kompis eller ett syskon – då spelar de på din sparade data. Det som sedan går och gör detta till ett nytt lågvattenmärke är att detta minnesutrymme inte går att nollställa! Har du en gång klarat spelet så har du klarat spelet punkt slut (utropstecken)! Detta är ett steg som ska göra spelet osäljbart då en begagnad kopia redan är “uppspelad”.

Jag tyckte att Capcoms DRM var hänsynslösa mot betalande kunder. För det är de betalande kunderna som får betala priset. Det är de betalande kunderna som får stå ut med DRM och dess begränsningar. Nu är det betalande kunder som bara kan spela sitt spel en enda gång. Skratta får du bara göra en gång – mer har du inte betalt för! De kunder som inte betalar, de som laddar ner eller crackar sina exemplar av spelen, de kunderna slipper DRM och alla dess begränsningar.

Vad är det egentligen vi betalande kunder betalar för? Vi köper bestraffningar.

Källa: http://www.eurogamer.net/articles/2011-06-27-resi-evil-mercs-3d-no-save-data-reset

Share
Posted in Nyheter | Tagged , , , | Leave a comment

SecuROM and further DRM issues

In recent gaming news further development of the whole Digital Rights Management (DRM) debate and SecuROM i particular is blooming again. Once again the Spore debate is the latest news and the hidden installation of SecuROM that follows with it.

Electronic Arts (EA) claim they need the DRM to protect against software piracy, at the same time the irony of this is that only the customers who buy their software is those who are affected by it. The SecuROM is a piece of software embeded with the installation of several EA producs (Spore, Red Alert 3, The Sims etc) and what it does is install itself on the host computer much like a virus in that is hides itself and makes it very hard (impossible?) to remove once installed. The effect of SecuROM is that the computers ability to make identical CD-R copies is crippled and in some cases the software it is bundled with refuses to install if there are CD-duplicating softare allready installed.

Recent development in this area are som class-action lawsuits against EA for including this destructive piece of software, by some viewed pure malware. The software was even included in the promotional “Spore Creature Creator” trial edition that was distributed freely, no mention of the SecuROM software was included despite the fact that it does change the way your computer work.

Share
Posted in Okategoriserat | Tagged , , , | Leave a comment

Spore – a few days later

I have now played Spore a few days and I have very mixed feelings about it. Unfortunately the most fun so far is the creature creator which was given away free, of course the added context of the game makes it more interesting.

The main drawback as I see it is that I thought the game (ie outside of the creature creator) would have more influence over the options available and that you would have evolution and not simply a re-creation every time you “evolve”. You can throw away any limb for a new better one or totally re-arrange your spine between every evolutionary step! Also the choices you make, how you fight and learn, have zero or no influence on how you choose to evolve. You can very well throw away that beak that have handed you an advantage in every fight so far but now you want something more classy. This isn’t evolution, this is Intelligent Design.

A secondary drawback isn’t really about the game but how Electronic Arts (EA) decided to distribute it. Unaware to me when I bought it I now realize I bought a game that EA can choose to “disable” at 3 months notice. This spurred an on-line demonstration by anti-DRM people to post 1 star reviews on Amazon for the game, at the time of writing the game have 2369 review of which 2133 are 1 star (worst score). Some other reviewers dismiss the complaints as childish but there are some very valid points in my opinion. First off all, you get to install the game 3 times only, after that you would have to contact EA for them to unlock more installations. This means you can only reinstall your computer, buy a new computer or otherwise restore an old backup etc 3 times and after that you can’t play the game anymore. Secondly the activiation service is hosted by EA but they reserve the right to disable it with a 3 months notice. This means that EA can, if they want to, simply disable the service in a year or so and again you cannot play your game anymore. Why would they some ask, a simple answer might be that if they some day released Spore 2 then disabling Spore 1 might increase the sales?

The DRM debate is all over the Internet now and while the intent is to protect against software piracy the effect seems to be just the opposite. We now have a game that is downloaded alot according to several sources and at the same time those who suffer under the DRMs restrictions are those who acctually payed for the game.

As if all this wasn’t enough Kotaku.com recently reported that despite earlier promises of multiple accounts (for family members), Spore does not support this and instead every family member needs to buy their own copy of the game.

As a collector of games I very much fear the turns the DRMs have taken recently, unless the vendors decide to release patches that remove the DRM at the end of the games life cycle I might end up with unplayable games some years down the road. I still bring up ten year old games every now and then, Star Craft, Red Alert (#1), X-com, Sim City… I still reinstall these games and enjoy these games and I really hope I can continue to collect new games and enjoy them for several years to come.

Share
Posted in Recension | Tagged , , | 2 Comments

Pirates, DRM and game development

A couple of days ago an independant developer posted an open question to software pirates why they copy software. Now a few days later a small report is posted of the response he got to the open question. It’s a well worth read and even though I hardly think the major developers will change their strategy concerning pricing and DRM-systems it’s refreashing to read that someone is thinking about it. The conclusion in short was that while semi-political anti intellectual property and “pure theft” (ie I know I steal but I can get away with it) only accounted for a minor part of the replies. The main concerns where pricing, quality, availability and obtrusive DRMs. People complained about not being able to sponteneously being able to buy a game since pricing for console games is very high.

With downloadable games from some major developers maybe some of these concerns will be lifted.

Share
Posted in Nyheter | Tagged , | Leave a comment

Games to be free?

All the recent issues with Digital Rights Management (DRM) have had various effects on the gaming industry. While on-line games and pay-per-play business models like World of Warcraft and recently Age of Conan are one popular way another recent addition is: give the games away for free! Some other MMOs allready use this model and instead charge for micro-transactions in-game to buy virtual items but now Electronic Arts and DICE are about to release a game in the popular Battlefield series for free, Battlefield: Heroes. The game is a simplified version of their original game, a more colourfull and “cartonish” look and to start the game you first have to log on to their website. If this is a new business model or a one time thing remains to be seen.

Share
Posted in Nyheter | Tagged , , , , | 1 Comment