Tag Archives: MMO

Astronaut: Moon, Mars and Beyond, MMO from NASA.

nasammofeature1Massive Multiplayer On-line (MMO) games have become more and more popular, ever evolving since it’s original form the MUD (multi-user dungeon). The latest news in this genre is a new game from NASA titled “Astronaut: Moon, Mars and Beyond“, a game described as  a “first person exploration” game with both solo and team play available. Set in the year 2035 the technology used will be as realistic as possible using much of NASAs current technology but also some still in development. The game is developed by the company Virtual Heroes and they use the Unreal Engine 3 as a basis for the on-line world.

“Whether players are youngsters, college students or adults, people who play this game are going to actually learn about space exploration science and have a lot of fun while doing it” [source]
- Henegan, CEO of Virtual Heroes

The use of on-line worlds to achieve real world goals (in this case make people in general more interested in science and space exploration) is not entierly new. Other games from Virtual Heroes include “American Army” which is intended as a recruitment base for the American Army or “Zero Hour: American Medic” for disaster management.

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World of Warcraft news

Nobody, even those uniterested of it, can have missed the release of the expansion for World of Warcraft: Wrath of the Lich King. If you’re not even playing the game you might have noticed those long lines in front of stores on the evening of the 12:th November (the game was released at midnight 13:th of November) and if you wheren’t out that evening you can see headline mainstream media news cluttered with the good and the bad the game have to offer (good reviews on one hand and concerned parents of collapsing children on the other side). It’s interesting to see how the news about a fictional world in an MMO makes headline news nonetheless.

There is a slight anti-climax in the game however, a long anticipated expansion have just been released and fully conquered by the hardcore players! Only 27 hours after the release one player reached the highest level (80). The unification of two major guilds, Nihilum and SK Gaming, temporarily named 25th November was first in the world to beat all the end game content after only 3 days! In laymans terms this is equal to completing the highest challanges a game a year in the making have to offer. Several other guilds have since also accomplished this and many fans ask themselves “Is this it?”. A game which thrives on players dedicating hours upon hours in large groups to accomplish epic adventures should not be beaten in 3 days!

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Taking consequences in games

In recent news there have been talk about the lack of consequences in games in general. There are very few moments in gaming history where your desicion acctually makes a huge difference and change the gameplay ahead (while there are desicions, there is often only one real option that advances gameplay).

While examples such as BioWares “Mass Effect” where certain decisions change the way the game playout are hard to find BioWare themselves state that they will bring consequences back in their upcoming Star Wars MMO.  In traditional games you can often save the game at a point just before a major decision is made and thereby go back and change the choice if you ever regret it, in MMOs you rarely (if ever) can save your progress as all is happning continously in an on-line world. This puts the use of consequences to the test since a player needs to be able to “feel” all those decisions as they should be interpreted in the game. If a player recieves a quest to go chop someones head off he will most likely go chop someones head off without ever contemplating if that is a really good idea to do or not.

In other news the develops from Fallout 3 says they’ve restricted the gamers from being able to kill children in the game as they do not believe it’s something a player should be able to do. With school shootings in several countries this might be a very responsible choice from the developers but it really just walks around the larger issue of lack of consequence. What if you could do whatever you wanted in the game, but that some actions just carry a too high a price for your character or gameplay.

There are other games where the killing of some innocent characters have been restricted, in Blizzard’s World of Warcraft for example there are children that cannot be killed even by the opposing faction. This restriction have instead made people do put in extraordinary effort into killing a “non-killable” character, like draging a huge dragon from the other side of the planet into a major city just to see those “immune” characters suffer. This sort of behaviour is of course considered highly inappropriate by the game masters (Blizzards empolyees who act as “police” in the game) and if you are ever found doing such “game breaking” behaviour you risc being banned. Again, what the world lacks is consequence, if either you draged a huge dragon into the city or killed a child for that matter there should be some kind of penalty for your character but there is not!

Then again… this is games we are talking about, should we restrict games? “World of Warcraft” have some 10 million active players, I very much doubt “World of Consequence” would have the same.

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Blizzards next MMO not World of Warcraft

Blizzard is one of the few companies that enjoy the hype to acctually make an “unannoucement” prime news. Blizzard’s CEO Mike Morhaime said on the topic of the MMO being developed: “It’s not going to be a World of Warcraft sequel.” When pressed he said, “So let’s just say it’s going to be different and it’s not going to be a sequel to World of Warcraft. It will be different. We’re not trying to replace World of Warcraft with this new MMO. We’re trying to create a different massively multiplayer experience, and hopefully World of Warcraft will still be going strong when that one is released.”

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Games to be free?

All the recent issues with Digital Rights Management (DRM) have had various effects on the gaming industry. While on-line games and pay-per-play business models like World of Warcraft and recently Age of Conan are one popular way another recent addition is: give the games away for free! Some other MMOs allready use this model and instead charge for micro-transactions in-game to buy virtual items but now Electronic Arts and DICE are about to release a game in the popular Battlefield series for free, Battlefield: Heroes. The game is a simplified version of their original game, a more colourfull and “cartonish” look and to start the game you first have to log on to their website. If this is a new business model or a one time thing remains to be seen.

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Age of Conan – digital download

You can now sign up to buy and download Age of Conan: Hynorian Adventure on-line. Simply go to the website and register an account and pay for the game then download, install and start playing.

I wait for Warhammer on-line though.

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Safer than on-line banking?

With the addition of a one-time password key chain my World of Warcraft account will now be safer than most of my accounts on the Internet… including some of my bank logins. It’s good to know the human race develops the important parts first.

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