Posts Tagged ‘Wii’

Guitar Hero Metallica arrived!

Monday, May 25th, 2009

Guitar Hero Metallica

Last friday Guitar Hero Metallica (GH:M) was finally released! I even managed to get it fairly cheap thanks to some trade in of useless old PS3-games that I bought cheap on the second hand market anyway. I had previously only played Guitar Hero on Wii so this was the first time I got one for the PS3 including a guitar. I don’t know if the guitar that came with GH:M was better than the usual PS3 or not but it was definetly an improvement over the Wii guitars. It felt alot more solid and especially strumming felt alot better.

I’ve only played the game a few hours in total since I had other things to do this weekend as well. From the little I’ve played the game feels alot like an improvement from the previous games. It is technically more difficult but manages to be so in a fun way.

My only problem is that now I have to try and get the old Guitar Hero games for the PS3 so I can retire my old Wii guitars! Either that or I just pick up the coming greatest hits version coming soon.

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Future of Gaming Consoles (take 2)

Thursday, May 7th, 2009

There have been many people claiming they are sure that gaming consoles as we know them are on their final generation. The reasons this has been claimed are many, from technical superiority of computers to simple sales statistics of the Playstation 3 and X-box 360. All this have been discussed earlier on this blog back in august last year. I now want to lift another very high argument that I believe the future of console games are safe: simplicity.

If you buy a game for your computer you need to make sure it runs on your current hardware. Still if you meet the requirements you are sometimes disappointed by the actual performance you get which leads you to endless trails of software and driver upgrades, operating system optimization, hard drive defragmentation and other maintenance chores. In the end you might end up having to upgrade some hardware to be satisfied. Even worse, since the computer is most likely used for other things there is sure to be some malfunction sooner or later due to viruses or other causes.

A gaming console on the other hand is a dedicated piece of software and hardware which is streamlined to play the games you buy. Reversely the games are streamlined to run on exactly that machine. This is optimal both for buyers and developers. The games require less testing before released since only one (or a few) possible machines will be known to run the game. When you receive a game it will be tested for exactly your conditions and will require no effort on your part to experience it the way the developer intended it.

More than this most game machines are so simple to operate, you insert a game and you play. As of late some machines have endeavored to become complete entertainment machines and started looking more like HTPCs than gaming consoles and in doing so have become more complicated. Maybe this is yet another reason for the success of the currently simplest machine on the market, the Wii, which still have on-line connectivity but in a much more modest form than it’s cousins PS3 and X-box 360.

In conclusion, when I want to play a game I want to relax. Give me something simple!

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Onechanbara: Bikini Zombie Slayers

Tuesday, February 17th, 2009

Killing zombies in a Bikini feels quite different if you are using a Wii remote or not…

Title
Platform
Avg. Ratio
Onechanbara: Bikini Samurai Squad
Publisher: D3
Number of P/Reviews: 12
Xbox 360 22.5%
Onechanbara: Bikini Zombie Slayers
Publisher: D3
Number of P/Reviews: 11
Wii 69.5%

Taken from gamerankings.com 17th feb 2009, search for Onechanbara.

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Punch Out trailer

Friday, October 3rd, 2008
Punch-Out!! Wii ‘Debut’ trailer
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Tokyo Game Show: Nintendo News

Thursday, October 2nd, 2008

Nintendo had lots of news for us at the Tokyo Game Show recently. First of all, as promised, an old franchise came back: Punch Out!

Other games announced where Pikmin, Another Code, Sin & Punishment 2 and Dynasty Warriors.

In other news from Nintendo they have finnally addressed the memory problem of the Wii and have announced that as of January 2009 (worldwide?) the Wii will get the capability to save downloaded content to SD memory cards! I hope when they say “save” they also mean use it from the SD cards directly without having to do some “shuffling” of the data every time you want to play a game from a SD card.

The last piece of “big” (but anticipated) news was the new DSi which will feature two cameras and be 12% thinner than the old DS lite but at the same time having a 17% larger display! To bad I recently bought a DS lite eh? As with the Wii the DSi will get an on-line shop where additionall content can be bought.

I will be standing in line for Punch Out!

EDIT:

I found a nice complete list of games announced for Wii that I also include here:

2008

Wii Music (Nintendo) – 16th October

Animal Crossing: City Folk (Nintendo) – 20th November

The Melancholy of Haruhi (Kadokawa Shoten) – 27th November

Tatsunoko vs. Capcom: Cross Generation of Heroes (Capcom) – 11th December

428 (Sega) – 4th December

Samba de Amigo (Sega) – 11th December

Let’s Tap (Sega) – December

Cooking Mama 2 (Taito) – 4th December

Rygar: Muscle Impact (Tecmo) – December

Guitar Hero: Aerosmith (Activision) – 16th October

Karaoke Joysound Wii (Hudson) – 18th December

Sky Crawlers (Bandai-Namco) – 16th October

Happy Dance Collection (Bandai-Namco) – 23rd October

Family Ski: World Ski & Snowboard (Bandai-Namco) – 13th November

Klonoa: Door to Phantomile (Bandai-Namco) – 4th December

Taiko Drum Master Wii (Bandai-Namco) – 11th December

Tenchu 4 (From Software) – 23rd October

Harvest Moon: Exciting Animal March (Marvelous) – 30th October

Rune Factory Frontier (Marvelous) – 27th November

Shape Boxing (Rocket Co.) – 30th October

2009

Wii Sports Resort (Nintendo) – spring

Start w/ 100 Conversations! English Conversation (Nintendo) – 2009

Punch-Out!! (Nintendo) – 2009

Trace Memory: R, Gateway of Memory (Nintendo) – 2009

Kensax (Nintendo) – 2009

Cosmic Walker (Nintendo) – 2009

Spawn Smasher (Nintendo) – 2009

Dynamic [illegible] (Nintendo) – 2009

Takt of Magic (Nintendo) – 2009

Sin & Punishment 2 (Nintendo) – 2009

Forever Blue 2: Beautiful Ocean (Nintendo) – 2009

Everyone’s the Star on the NHK Red-and-White Quiz Battle (Nintendo) – 2009

Line Attack Heroes (Nintendo) – 2009

Castlevania: Judgment (Konami) – winter 2008-2009

Dead Rising: Zombies’ Sacrifice (Capcom) – winter 2008-2009

FFCC: Echoes of Time (Square-Enix) – 29th January

Sonic and the Black Knight (Sega) – spring

Fragile (Bandai-Namco) – winter 2008-2009

Arcrise Fantasia (Marvelous) – winter 2008-2009

Oboro Muramasa (Marvelous) – spring

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World of Warcraft fitness

Wednesday, October 1st, 2008

Think if you ran all the length your character in World of Warcraft ran, wouldn’t you be pretty fit by now?

On another note of fitness, someone in Japan came up with an idea of making Wii Fit more appealing… The solution? Have a maid run next to you! “Only in Japan” kind of comes to mind.

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Wii-reless router?

Tuesday, September 9th, 2008

Seems many have trouble getting their Wii our on the Internet through wireless LAN. Nintendo has announced a special router that should be tailored to make it wireless. This image was taken from famitsu.com where an announcement is made in japanesse (or so I believe!).

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The future of console gaming?

Wednesday, August 20th, 2008

I read two articles over at Gamespot concerning the future of gaming [1, 2]. Both of them paint the future (in the articles put: 2020) as pretty grim for consoles.

What Gamespot wrote…

First sign of trouble is the amount of money being invested in Xbox360 and Playstation 3 by Microsoft and Sony respectivly. The length of time these machines have to be on the market to become profitible are much longer than their predecessors.

The new trend of downloaded content will have an impact on local stores carrying games, why should they keep selling games when games are bought on-line and consoles often sold at a loss? Also games will be played “on-line” much like the MMO games of today, with the bulk of the processing being done on a central server.

Technology is making new games even more realistic and the need to keep up with technology will favour PCs over consoles. While we wait for the next leap in techonology the game developers must focus on other characteristics of the game in order to win an advantage.

And now for my take on it…

This is what they said… but let’s reflect a little. They seem to predict the future of the gaming market by pure extrapolation of our current situation. Did any of them glance at Nintendo? Did anyone notice that Nintendo acctually put up a much “lesser machine” but still beats the crap out of the two others (in units sold at least)?

I have no figures at all but my guess is Nintendo is winning this battle easily while Sony and Microsoft are pouring in money to get second place. Why? Because Nintendo did not just extrapolate, they innovated! One thing did the articles at Gamespot get right, advanced graphics technology makes developers have to look to other solutions to set them apart and that’s just what Nintendo did. Is that a bad thing? As I remember we had the same situation back in the 8-bit days, only then we only had crappy graphics and the price went to whoever could invent something cool to do with it.

As I’ve said before the game market probably needs to be re-evaluated because new techonology and better graphics isn’t the only thing we want… honestly for myself I’d much rather have a great game than great graphics.

The argument about downloaded content carries some weight, game retailers might fear this one… but why stop selling consoles? People would need them to download the content and the retailers make money on selling the consoles, it’s the manufacturer that often subsidies them.

Playing games on-line through a service is currently almost only being done on PCs (mostly MMOs). This is however an advantage that might become a turningpoint for consoles if used correctly. As I remember one of the great advantages of the old Nintendo cartridges was that the cartridges where upgraded as time went by but the console stayed the same, by allowing games to “upgrade” the console the Nintendo probably lasted much longer than it would have with a non-evolving media. Having the whole Internet as media must mean that, if used correctly, you only need to have a machine capable of displaying the graphics and handling input and leave the rest up to the “super computer” at the other end!

The days of consoles might still be numbered, maybe some hybrid “home entetrainment machine” of some sort will take it’s place. Call it a PC if you’d like (because it will much likely have better resemblance to a PC than a console), however I do not believe any of the given arguments are enough to pursuade me of this change in the future.

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A sure thing…

Monday, July 28th, 2008

-Who plays computer games?
-Boys!
-What does boys like?
-Girls!
-What kind of action does boys like?
-Zombie movies!

Onechenbara….

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8-bit for life

Sunday, July 27th, 2008

It’s with great joy I see lots of my old favourite games from 20 years back make a come back on the market. Some have resurfaced as handheld games while others are downloaded or played on-line. How is it that when we have consoles that can outperform anything we had 20 years ago we still look back to those old games and bring them to life? Wii have a built in virtual console souly for the purpose of redistributing old games (which however is starting to be used for new games as well).

The battle of the gaming market is almost always fought in media by counting the number of units sold, here Wii (24,5 million sold units) just overtook Xbox360 (19 million sold units) and the Playstation 3 is far behind (14 million sold units). One seldom mentioned fact is that both  the Wii and Xbox360 are far surpased by both Playstation Portable (PSP, 37 million sold units) and most of all Nintendo DS (70 million sold units!). The major part of the gaming market is now in hand held devices.

What I’m getting at is despite the highly advanced PS3 and Xbox360 that can make incredibly advanced games it’s the hand held devices with far inferior technology that actually sells the most. The price of the units are surely also a large factor in this (the Wii and hand helds are much cheaper than PS3 and Xbox360). A game published on the PS3 or Xbox360 is expected to have superiour graphics and use the extreme hardware to the maximum, if not it’s a dissapointment. This creates a heavy presurre on developers to invest alot of time into making the game perfect (graphics wise) and only major developers can afford this.

On hand helds, or even better downloaded content, the technology is no longer a basis for judgement. While graphics do play a major role (and perhaps using the available pixels and colour depths as best as one can) it will no longer become a central role in the verdict on the playability of the game.

Games will invariably become better looking as the consoles keep getting better, I do however believe that there will always be a market for simple games like those on hand helds and downloaded content today. It’s simply to much fun in 8 bit!

Source:
http://en.wikipedia.org/wiki/List_of_best-selling_game_consoles

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